Thursday, September 13, 2012

Character Modeling: Assignment #8 - Scene/Prop and Character Final Unwrap

I added ears to my character and unwrapped him in Maya. I also scrapped my old platform and added a sort of lawn chair in a patio along with a railing. I added some more edge loops and rounded out the cooler a bit more.

I might not be able to get my normals done by tonight, but If I do, I'll update this post. Here's what I've got so far. At the latest I'll have my normals by the end of tomorrow.

UPDATE: I checked to OBJ file that I exported from Zbrush, and it looks like I only have the body in the file. There's no shirt or shorts. I don't have Zbrush at home, so I'll have to export another OBJ at school tomorrow. I did download Xnormal so that wasn't the issue. Sorry about having to turn it in late.






UPDATE: 

I finally got a chance to hop back onto Zbrush in class today, since I don't have it at home. Here is the normal map I generated using Xnormal.



Thursday, September 6, 2012

Character Modeling: Assignment #7 - Character Unwrap






From a glance, it's obvious that the unwrap isn't finished yet. I've still got to do the face and the arms as well as the shoes. On the plus side, I found the time to texture my beer prop. The scene is also pretty much finished being unwrapped.