To continue with the theme of my character and the game that he will ultimately be placed in (Hammered) I went with a cooler and a few beer bottles. The game revolves around drinking for platforming. I'll go ahead and add a beer bottle in Eddie's hand once I have him positioned.
Thursday, August 30, 2012
Thursday, August 23, 2012
Character Modeling: Assignment #5 - Retopology
I'll be able to add some more faces and detail if you give the go ahead since I've still got a good couple thousand faces before I hit the max of about 10K. I didn't get to the hands yet, but something is better than nothing I suppose.
Also, I've got no Internet at home so I'm forced to snap pictures of my laptop with my phone and upload my progress like this.
UPDATE:
In class finished Retopo.
Thursday, August 16, 2012
Character Modeling: Assignment #4 - Final Detail and Retopo
I decided to add hair after all, last minute. I added a bit more detail on the shirt and shorts. Pulled out the chin a bit more and added the cheek bone detail you recommended. The character Eddie is in his early 20's so I didn't put too much of it on the cheeks. Finally, shaped up the nose a bit more as well.
I got started on the retopo on the face, but then I hit somewhat of a speed bump. Since my character has a big nose while following the Joan of Arc Tut I wasn't quite sure where to extrude to with my model. Here's a screen cap of what I've got so far. If I end up working on it more later tonight I'll be sure to upload more.
Zbrush Model:
Retopo:
I got started on the retopo on the face, but then I hit somewhat of a speed bump. Since my character has a big nose while following the Joan of Arc Tut I wasn't quite sure where to extrude to with my model. Here's a screen cap of what I've got so far. If I end up working on it more later tonight I'll be sure to upload more.
Friday, August 10, 2012
Character Modeling: Midterm Model
I know that this is late. But this is just so that you can see what I am working on. I'll be modeling the hat and shoes in Maya once I import my model into Maya when we start the retopo.
Thursday, August 2, 2012
Character Modeling: Assignment #3 - Character With Subtools
I've added subtools to my character Eddie. He's got a long sleeved shirt that has been rolled up and also some jersey/basketball shorts. I'll go ahead and make the shoes within Max and then import them into Zbrush tomorrow during class. I've decided to make my character bald as well.
Subscribe to:
Comments (Atom)


















