Thursday, September 13, 2012

Character Modeling: Assignment #8 - Scene/Prop and Character Final Unwrap

I added ears to my character and unwrapped him in Maya. I also scrapped my old platform and added a sort of lawn chair in a patio along with a railing. I added some more edge loops and rounded out the cooler a bit more.

I might not be able to get my normals done by tonight, but If I do, I'll update this post. Here's what I've got so far. At the latest I'll have my normals by the end of tomorrow.

UPDATE: I checked to OBJ file that I exported from Zbrush, and it looks like I only have the body in the file. There's no shirt or shorts. I don't have Zbrush at home, so I'll have to export another OBJ at school tomorrow. I did download Xnormal so that wasn't the issue. Sorry about having to turn it in late.






UPDATE: 

I finally got a chance to hop back onto Zbrush in class today, since I don't have it at home. Here is the normal map I generated using Xnormal.



Thursday, September 6, 2012

Character Modeling: Assignment #7 - Character Unwrap






From a glance, it's obvious that the unwrap isn't finished yet. I've still got to do the face and the arms as well as the shoes. On the plus side, I found the time to texture my beer prop. The scene is also pretty much finished being unwrapped.

Thursday, August 30, 2012

Character Modeling: Assignment #6 - Character Props

To continue with the theme of my character and the game that he will ultimately be placed in (Hammered) I went with a cooler and a few beer bottles. The game revolves around drinking for platforming. I'll go ahead and add a beer bottle in Eddie's hand once I have him positioned.


Thursday, August 23, 2012

Character Modeling: Assignment #5 - Retopology

I'll be able to add some more faces and detail if you give the go ahead since I've still got a good couple thousand faces before I hit the max of about 10K. I didn't get to the hands yet, but something is better than nothing I suppose.


Also, I've got no Internet at home so I'm forced to snap pictures of my laptop with my phone and upload my progress like this.

UPDATE:

In class finished Retopo.




Thursday, August 16, 2012

Character Modeling: Assignment #4 - Final Detail and Retopo

I decided to add hair after all, last minute. I added a bit more detail on the shirt and shorts. Pulled out the chin a bit more and added the cheek bone detail you recommended. The character Eddie is in his early 20's so I didn't put too much of it on the cheeks. Finally, shaped up the nose a bit more as well.

Zbrush Model:





Retopo:

I got started on the retopo on the face, but then I hit somewhat of a speed bump. Since my character has a big nose while following the Joan of Arc Tut I wasn't quite sure where to extrude to with my model. Here's a screen cap of what I've got so far. If I end up working on it more later tonight I'll be sure to upload more.

Friday, August 10, 2012

Character Modeling: Midterm Model

I know that this is late. But this is just so that you can see what I am working on. I'll be modeling the hat and shoes in Maya once I import my model into Maya when we start the retopo.