Thursday, September 13, 2012

Character Modeling: Assignment #8 - Scene/Prop and Character Final Unwrap

I added ears to my character and unwrapped him in Maya. I also scrapped my old platform and added a sort of lawn chair in a patio along with a railing. I added some more edge loops and rounded out the cooler a bit more.

I might not be able to get my normals done by tonight, but If I do, I'll update this post. Here's what I've got so far. At the latest I'll have my normals by the end of tomorrow.

UPDATE: I checked to OBJ file that I exported from Zbrush, and it looks like I only have the body in the file. There's no shirt or shorts. I don't have Zbrush at home, so I'll have to export another OBJ at school tomorrow. I did download Xnormal so that wasn't the issue. Sorry about having to turn it in late.






UPDATE: 

I finally got a chance to hop back onto Zbrush in class today, since I don't have it at home. Here is the normal map I generated using Xnormal.



Thursday, September 6, 2012

Character Modeling: Assignment #7 - Character Unwrap






From a glance, it's obvious that the unwrap isn't finished yet. I've still got to do the face and the arms as well as the shoes. On the plus side, I found the time to texture my beer prop. The scene is also pretty much finished being unwrapped.

Thursday, August 30, 2012

Character Modeling: Assignment #6 - Character Props

To continue with the theme of my character and the game that he will ultimately be placed in (Hammered) I went with a cooler and a few beer bottles. The game revolves around drinking for platforming. I'll go ahead and add a beer bottle in Eddie's hand once I have him positioned.


Thursday, August 23, 2012

Character Modeling: Assignment #5 - Retopology

I'll be able to add some more faces and detail if you give the go ahead since I've still got a good couple thousand faces before I hit the max of about 10K. I didn't get to the hands yet, but something is better than nothing I suppose.


Also, I've got no Internet at home so I'm forced to snap pictures of my laptop with my phone and upload my progress like this.

UPDATE:

In class finished Retopo.




Thursday, August 16, 2012

Character Modeling: Assignment #4 - Final Detail and Retopo

I decided to add hair after all, last minute. I added a bit more detail on the shirt and shorts. Pulled out the chin a bit more and added the cheek bone detail you recommended. The character Eddie is in his early 20's so I didn't put too much of it on the cheeks. Finally, shaped up the nose a bit more as well.

Zbrush Model:





Retopo:

I got started on the retopo on the face, but then I hit somewhat of a speed bump. Since my character has a big nose while following the Joan of Arc Tut I wasn't quite sure where to extrude to with my model. Here's a screen cap of what I've got so far. If I end up working on it more later tonight I'll be sure to upload more.

Friday, August 10, 2012

Character Modeling: Midterm Model

I know that this is late. But this is just so that you can see what I am working on. I'll be modeling the hat and shoes in Maya once I import my model into Maya when we start the retopo.





Thursday, August 2, 2012

Character Modeling: Assignment #3 - Character With Subtools

I've added subtools to my character Eddie. He's got a long sleeved shirt that has been rolled up and also some jersey/basketball shorts. I'll go ahead and make the shoes within Max and then import them into Zbrush tomorrow during class. I've decided to make my character bald as well.






Thursday, July 26, 2012

Character Modeling: Assignment #2 - Door Knocker and Start Base Mesh

Door Knocker Reference:


Door Knocker Zbrush:



Eddie Knockback Character Model:

I decided to keep the nose on the smaller side, as opposed to the exaggerated one in my concept.

I'm trying to look for a celebrity reference for the face that has the same kind of nose, but still no luck.
I rounded out the head a bit more and somewhat exaggerated the jaw for a bit of a cartoony look.

For now I'm working on getting the proportions down. I toned down he muscle definition from the original base mesh since Eddie is supposed to be weak.

I forgot how to add a Ztool with masking, so I just worked on the proportions. I'll have way more done by next week.



Thursday, July 19, 2012

Character Modeling: Assignment #1 - Character Concept & Bio



Full Name: Eddie Knockback
Nickname: None
Species: Human
Gender: Male
Age: 25
Location: Hops County
Year: 2012
Height: 6'1
Weight: 160 lbs
Clothing: Eddie wears regular work out/gym clothes. He's got blue jersey shorts and a regular tee shirt as well as flat sneakers and long tube socks.
Occupation: Student
Weapon(s) of Choice: The only weapon he needs is a beer bottle.


Eddie Knockback is a college student who's call to action was a scavenger hunt initiated by a brewery. The brewery of 'Double Vision' beer recently opened up a new location. Their challenge to everyone was the first to find the new location wins a lifetime supply of beer. How better to do this than with a scavenger hunt?
Eddie will stop at nothing to win the lifetime supply of his favorite beer 'Double Vision'. He is relatively weak and feeble looking, but that won't stop him from getting that prize.