Thursday, August 16, 2012

Character Modeling: Assignment #4 - Final Detail and Retopo

I decided to add hair after all, last minute. I added a bit more detail on the shirt and shorts. Pulled out the chin a bit more and added the cheek bone detail you recommended. The character Eddie is in his early 20's so I didn't put too much of it on the cheeks. Finally, shaped up the nose a bit more as well.

Zbrush Model:





Retopo:

I got started on the retopo on the face, but then I hit somewhat of a speed bump. Since my character has a big nose while following the Joan of Arc Tut I wasn't quite sure where to extrude to with my model. Here's a screen cap of what I've got so far. If I end up working on it more later tonight I'll be sure to upload more.

3 comments:

  1. Round out the back of the head. Make sure the hair is a separate object so it can subdivide more. Hair needs a lot more detail. The folds are almost there but not quite.

    Thanks for posting the retopo.

    ReplyDelete
    Replies
    1. I thought the finished retopo was due this coming Friday, right? If it isn't I'll be able to finish the hair and round out the head. I've already made quite a bit of a dent on the retopo. As for the face, I've got the whole left side done in retopo in Maya. If the retopo isn't due then I'll head back into Zbrush.

      Delete
    2. By the way, thanks for the feedback. And of course. If its an assignment I'll do my best to put any WIP up. Even if it's minor.

      Delete