I added ears to my character and unwrapped him in Maya. I also scrapped my old platform and added a sort of lawn chair in a patio along with a railing. I added some more edge loops and rounded out the cooler a bit more.
I might not be able to get my normals done by tonight, but If I do, I'll update this post. Here's what I've got so far. At the latest I'll have my normals by the end of tomorrow.
UPDATE: I checked to OBJ file that I exported from Zbrush, and it looks like I only have the body in the file. There's no shirt or shorts. I don't have Zbrush at home, so I'll have to export another OBJ at school tomorrow. I did download Xnormal so that wasn't the issue. Sorry about having to turn it in late.
UPDATE:
I finally got a chance to hop back onto Zbrush in class today, since I don't have it at home. Here is the normal map I generated using Xnormal.






This looks good. There is very noticeable stretching in the side of the face. Relax the topology around that area (sculpt geometry tool -> relax) to make it more gridlike. Did you follow the Joan of Arc tut? There should not be pinching and stretching along the side of the head.
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